![]() ![]() Going from a walk to a run is so quick and instantaneous that going fast lacks any build up or thrill to it, it just simply being the way to go forward and one that locks at a pretty standard but speedy pace. Happy to copy the 1991 hit Sonic the Hedgehog, High Seas Havoc has a few areas where high speed is encouraged, although it can feel like you don’t have much choice in how fast you go. Animations like the ones that appear before levels or when a boss appears don’t hurt and do give more life to a game that does look and sound pretty good, detailed backgrounds and spritework coupling well with the adventurous music, but the damage reactions hamper a platformer that seems to be slipping back and forth between two mostly incongruous styles. Other times, he might get pricked by something spiky, landing and looking at the holes in the seat of his pants so that the enemy who damaged him has more time to approach for a second hit. If he’s scorched, he’ll linger in the air while covered in ash, making traversing moving platforms more difficult than it needs to be. Already coming with the penalty of being launched backwards somewhat far by the impact, depending on the style of the attack, he can be further hampered with unnecessary delays. ![]() While he seems oddly angry quite often, the real troublesome animations are whenever Havoc takes damage. The focus of the game is definitely on Havoc though, the seal hero having plenty of different animations and sprites, perhaps too many to be honest. Oddly enough, Bernardo is the first and last boss he’ll fight, Bernardo’s animal crew making up the rest of the battles between the two skirmishes. An evil pirate walrus named Bernardo covets this gem though and sends one of his men to capture Bridget, Tide, and the map, Havoc heading out to get them back and foil the walrus’s plans. While living his life on the seven seas with his sidekick, a seal called Tide who is an actual baby, he comes across a girl named Bridget who holds the map to the all-powerful Emeralda that can grant whoever owns it immeasurable power. While he’s called Lang in Japan, our hero in the English speaking world is the pirate seal Havoc. It’s a pirate game that features a level with high tech electronics, it’s trying to ape Sonic the Hedgehog’s speedy gameplay at times while also requiring pinpoint jump accuracy and precision at others, and it seems to devote more time to giving its hero animations that give him character rather than making him a good fit for his platforming game world. The one we’ll be using here is its United States title, but in Japan it is known as Captain Lang and in Europe it goes by Capt’n Havoc, and if these disparate names weren’t clue enough, High Seas Havoc seems to be a game with a bit of an identity crisis. Level select and debug are just the sonic 1 codes.High Seas Havoc is a game that goes by many names. Scrap Brain act 2-3 (With act 2 it was just i did not want to make another painful stage and act 3 is Labyrinth act 4).Star Light act 2 (an error happend thats all).Labyrinth act 3 (was removed because it somehow had the progress was removed).In the hack (not)green hill-final are there however certain zones arent: the goomba (motobug) badnik is way to fast.the level design can be a little troll-ish.The reason i call this "the worst hack" is because of some things: There is also green hill act 3 which is pretty much a auto level The hack itself is pretty basic but there is 1 secret level. This sonic the hedgehog romhack features mario instead of sonic, hard (and sometimes troll-ish) level design and music from other games. The following romhack is a joke hack so please do not take this too seriously. ![]()
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